The demo was short on back story, not really giving us a sense of where the robots were coming from or where our character had acquired the world's biggest meat tenderizer, but the quick-and-easy gameplay wasn't really in line with the kind of game that would be heavy on the story elements anyway. We're definitely curious, though, about any additional moves we might be able to execute using the motion-sensitive Wii controllers.
At this point in the Wii's life cycle I'm not really concerned if the game has back story or not, I'm interested in whether the design decision that Nintendo has pinned all it's hope on is really taking shape or not.
Essentially the level of mixed reports on the gaming and controller integration is becoming frustrating, some reviews say a game is great others say the controller was too sensitive, not sensitive enough and so on.
I have high hopes for the success of the Wii, the DS has become more successful (at least in Japan) than I would have thought. Initial reaction to the DS touch screen control is similar to what we're getting for the Wii and developers seem to have warmed to that new control format so in that vain there is hope for the Wii. Combined with the fact that the same basic plaform as the Gamecube was used the lower development costs might see more titles coming from the 3rd party arena. The only disappointment from this is there wasn't a little more effort put into making the console more graphically impressive but again the market Nintendo are searching for isn't necesarrily the one with the latest and biggest HD display hanging on their wall.
For me at least it will be a definate purchase, if only for the joy of party games. Games like WarioWare and Mario Party are frantic and fun enough with standard controllers which I can only imagine what will happen when you actually have to swat the fly with your controller.
I guess even with the amount of information and hands on we're getting from the E3 conference it's still a game of wait and see. The real test will come when it hits the shelves and has to compete against the US$500+ Graphics processing giants of Microsoft and Sony.
Essentially the level of mixed reports on the gaming and controller integration is becoming frustrating, some reviews say a game is great others say the controller was too sensitive, not sensitive enough and so on.
I have high hopes for the success of the Wii, the DS has become more successful (at least in Japan) than I would have thought. Initial reaction to the DS touch screen control is similar to what we're getting for the Wii and developers seem to have warmed to that new control format so in that vain there is hope for the Wii. Combined with the fact that the same basic plaform as the Gamecube was used the lower development costs might see more titles coming from the 3rd party arena. The only disappointment from this is there wasn't a little more effort put into making the console more graphically impressive but again the market Nintendo are searching for isn't necesarrily the one with the latest and biggest HD display hanging on their wall.
For me at least it will be a definate purchase, if only for the joy of party games. Games like WarioWare and Mario Party are frantic and fun enough with standard controllers which I can only imagine what will happen when you actually have to swat the fly with your controller.
I guess even with the amount of information and hands on we're getting from the E3 conference it's still a game of wait and see. The real test will come when it hits the shelves and has to compete against the US$500+ Graphics processing giants of Microsoft and Sony.
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